My First SpyCraft Adventures

Tuesday, April 15th, 2008

SpyCraftAt the end of GameStorm 10 I got to talking to one of my buddies I frequently play Arcanis with. Steve told me about a SpyCraft 2.0 campaign he was running that really caught my attention. Using the various expansions available he was running a fantasy campaign.

Previous to this every time I spoke to someone about SpyCraft, it was in the context of secret agents, espionage, and elite commandos. While intriguing, it wasn’t a setting I was in a hurry to jump on. Steve’s fantasy SpyCraft setting had some fascinating elements about it though. So when he invited me to join the game, I was anxious to do so.

The SpyCraft system is not at all like what I expected. I understand it had it’s roots in d20 but where it sits today seems far from it. There are still come common concepts such as difficulty checks, skill ranks, damage reduction, and the more armor the better. The real differences come in with the details.

Skill checks can be made with synergy from other skills. These are bonuses based on ranks gaining in the other skill. Many of the special abilities can be used on a per scene or per combat basis. This allows you to use your abilities much more often. The system also uses action dice which are a pool of dice from which you can add them to various rolls you make or spend them to further affect the outcome of some conflict as you see fit. The players are also encourage to take a more active role in the story telling aspect of the game too with rewards of action dice for especially well delivered scenes.

The game feels much more like an action film with the hero’s pulling off crazy stunts and the NPCs being categorized into grunts, characters, and bosses. The differences between the various levels of NPCs also affects their power. If you play World of Warcraft the difference is comparable to standard mobs, elite mobs, and elite boss mobs.

My character in the campaign is an Assassin Sniper. I came into the campaign at level seven. “Lucky Bet”, as my character is known, is a brooding rebellious trouble maker with a dark sense of humor. Dressed in casual attire he rarely goes anywhere without his ornate composite bow at his side. On those occasions you don’t see him with his bow your fairly certain it can’t be far away. When he is not on the job you’ll find him at a nearby Inn enjoying his two favorite hobbies, beer and women. While his goals involve making the world a better place, his methods leave a long trail of corpses.

We’ve played two sessions so far and I’ve had some wonderful movie moments already. Steve plans to wrap up the current story line and start a post apocalyptic one when it is done. I’m looking forward to starting a character from scratch.

I like the game system so much I’m currently writing a one shot to play with my son. Here is the basic hook I have in mind:

Your on the way to your bank to make a withdrawal when you notice a black van with opaque windows parked out front. You call to HQ to have them send the police but it sounds like they won’t make it in time as they are dealing with a bomb threat at the far side of town. HQ gives you permission to deal with them as you see fit.

If I take the effort to do it up right I’ll post the module here in PDF form for download. The game is weekly and I can’t wait for this weeks session. Steve is a great GM and we’re just starting to sink our teeth the latest mission.

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RPGA Events at GameStorm 10

Monday, April 14th, 2008

Living GreyHawkI played in my first RPGA event during GameStorm 10. I played a first level druid in the Living GreyHawk campaign. They had a few introductory modules running at the convention so I figured it was the perfect time to try it out.

The introductory modules are designed for first level characters only and I was a bit nervous that there wouldn’t be enough players for get a table started. The RPGA coordinator, Robert, did a great job though mustering the tables and when it was all said and done we had a full table for our first adventure.

The game had a little different feel to it than the Living Arcanis games I’d played. It’s difficult to put into words but I think I’d have to say it had a trace amount more adventure than role play compared to Arcanis modules. This could have been mostly due to the nature of a starting module but I’m not entirely convinced of that.

I did have a gripe though and I hope they address with the upcoming Living Forgotten Realms setting. For a character to advance to level two they need 1000 experience points. The introductory module gave 450 experience points. After discussing it with the other players it turns out that though some of the other modules will allow a level one character the chances of survival are slim. The common practice is to play in more than one introductory module.

To that end I played my Druid three times during the convention and all three times were introductory modules. I do now have a level two Druid which will help but it didn’t leave me enough time for some of the other things I wanted to do at the convention. In stark comparison a typical starting Living Arcanis module will give you enough experience to move right into level two and the meat of the story line.

GreyHawk was a great setting and I really did enjoy myself. I just wish I could have progressed a little faster so that I could have explored it more.

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Bidi’s World Microblog Digest for 3/31/2008

Monday, March 31st, 2008

Here are the latest happenings from some of the various microblogs I use across the net.

  • [twitter] @mwsmedia Alas this is the last year for Greyhawk. It won’t be much longer and there will be new worlds to explore. :) - 1:42 am
  • [twitter] I do so hate how Twitter assumes your replying to someone’s latest tweet even if you use the web site to reply to a specific tweet. - 1:44 am
  • [twitter] Night Twitterville. Off to bed. - 1:45 am

3/30/2008

  • [twitter] Playing MTG at the con. The day is coming to an end. - 6:19 pm
  • [image] Tearing up the players. NOT! (by Bidimus) - 8:51 pm
  • [twitter] Con is over. Finished it off with a fun arcanis mod and planning with new friends for future gaming. I’m one happy geek. - 11:03 pm

3/29/2008

  • [twitter] GameStorm day three. Hurrying out the door to make it for another Greyhawk session. - 8:33 am
  • [twitter] Woot! More snow. Now if it would just stick. - 9:21 am
  • [twitter] Finally got my druid to level two in greyhawk. - 2:07 pm

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Bidi’s World Microblog Digest for 3/28/2008

Friday, March 28th, 2008

Here are the latest happenings from some of the various microblogs I use across the net.

  • [twitter] Blogging about today’s GameStorm fun. - 12:52 am
  • [twitter] Having a pop perfect moment omw to the con listening to irock radio podcast. - 8:28 am
  • [twitter] Wow snow! Didn’t expect this. - 8:36 am
  • [twitter] Trying to get into a greyhawk game. - 10:05 am
  • [image] Cool view at the gaming convention (by Bidimus) - 4:10 pm

3/27/2008

  • [twitter] GameStorm 10 starts tomorow. Finally got all my characters and contact cards printed out for the convention. - 12:32 am
  • [image] 4th edition demo (by Bidimus) - 10:53 pm

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GameStorm 10 - 4th Edition Demos

Thursday, March 27th, 2008

The first day at GameStorm was a booming success for me. Today was essentially a chance for those who had preregistered to get an early start. Though I don’t have enough experience to say with any authority, it is my understanding that more gaming conventions these days are having early start days.

On the agenda for this evening there was really only one thing that really caught my eye though. There was a D&D 4th edition demo as well as a demo of the new D&D Mini’s system.

They were both a lot of fun. I think I’ll be using the new mini’s rules going forward for sure. The dynamics just make more sense than they used to. The new rules also fall closer in line with how the RPG mechanics work so your not constantly reminding yourself “5′ step here, no 5′ step there” among other annoyances.

I like the way the 4th edition RPG played out as well. I felt like my special abilities were more accessible due to how often they cycled. This added immensely to the fun factor of playing the game. There will be a bit of a learning curve to it but only because of how unfamiliar some of the new mechanics are and not because they are any more difficult. I think someone coming into the game fresh will have a much easier time of it.

One thing in particular about 4th edition I thin will work very well is how difficulty levels of encounters are now calculated. The new system is much simpler and as such building encounters or scaling existing encounters for odd sized groups looks much easier. I don’t know if I’ll go out and buy a bunch of fresh 4th edition books as soon as they hit the shelf but I will make the move eventually for sure.

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